Oh, and don't hang about for too long in any one area, or else you may come face-to-face with your pursuer.
My advice is to first head west and find the extended map in the Painter's House, then continue either north or west until you find more buildings. While this definitely adds to the feeling of isolation, at one point I found myself walking in circles for a little too long.
The mod only gives you the occasional pointer about where to go and largely leaves the player to explore. This will give you your first map and a rather ominous quest message about avoiding 'whatever is following you'.įeeling suitably unsettled, you can then head out into the world to explore and discover clues about what's going on.
You can explore the area in your own time if you fancy, but to start the main quest, you'll need to rummage around in the skeleton near the start area. Travelling there (and walking forwards a little bit) will transport you to The Wilderness itself, a vast wasteland that feels a lot more abandoned than anything in the Commonwealth. On installing the mod, players are presented with a fast travel option north of Sanctuary called 'The Wilderness'. Although there are basically no humans, there are plenty of horrible critters to keep you occupied on your travels.